![]() Setenv PATH "/Applications/Xcode.app/Contents/Developer/Platforms/atform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" Is this what you meant by compiler output ?ĬompileC /Users/yvesleborg/Library/Caches/appCode20/DerivedData/Max\ Power-c66c6734/Build/Intermediates/Max\ Power.build/Debug-iphoneos/Max\ Power\ Adventures.build/Objects-normal/armv7/SecureGameAssets.o Classes/SecureGameAssets.m normal armv7 objective-c .clang.1_0.compilerĬd /Users/yvesleborg/devel/MaxPowerProject/MaxPower/Adventures I loathe the thought of doing my final build/archive with Xcode and have my app bounce on a pseudo-leak.Ĭontext : xCode 5, AppCode 2.1.2, iPhone 4S test device, game uses cocos2d 2.0 that xCode represent, i have even money on that).Īny insights you kind peeps may give me would be appreciated. It could very well be an Instruments bug (given the shoddy piece of steaming sh. When i build and run with AppCode, then start Instruments, and attach to the running process : voila ! the leak appears again. ) that may not be in my project configuration, explaining the totally different outcomes ? if yes, please do-tell, so i can fix the ^$%()*
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